This list give you an expanded idea of what I have done.
- vehicle design
- low poly count
With environment as my forte I also bring seamless textures and other elements early on in the game pipelines to create reusable elements such as seamless textures, from the concept stage to final. This blog explains in further detail some latest of the art and techniques I use.
Thank you for taking time with my bloggering. Stay tuned for more...