tag:blogger.com,1999:blog-23023000988965050212024-03-12T17:20:46.885-07:00StratarealmCreating game elements is my passion. I produce art and maps for the game industry. My main focus currently is producing player maps, levels, and the art that goes with it. I like to collaborate with a team in the early stages of production.Tomhttp://www.blogger.com/profile/14373656982820835695noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2302300098896505021.post-53146785790829482352010-04-27T22:26:00.000-07:002010-04-27T22:26:00.798-07:00Example 4 parchment map<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_KyPB2x72C2o/S9fGCQiNdDI/AAAAAAAAABc/tttzQrtZRU8/s1600/Mithril%20Mine.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="248" src="http://1.bp.blogspot.com/_KyPB2x72C2o/S9fGCQiNdDI/AAAAAAAAABc/tttzQrtZRU8/s320/Mithril%20Mine.jpg" width="320" /></a></div>Tomhttp://www.blogger.com/profile/14373656982820835695noreply@blogger.com2tag:blogger.com,1999:blog-2302300098896505021.post-4639327902333064412010-04-27T17:15:00.000-07:002010-04-27T17:18:13.325-07:00Example 3 parchment map<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_KyPB2x72C2o/S9d-XNapBdI/AAAAAAAAAAs/32f4BClzIaY/s1600/Ruin-++Hunting+Lodge.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 250px;" src="http://3.bp.blogspot.com/_KyPB2x72C2o/S9d-XNapBdI/AAAAAAAAAAs/32f4BClzIaY/s320/Ruin-++Hunting+Lodge.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5464975610040878546" /></a>Tomhttp://www.blogger.com/profile/14373656982820835695noreply@blogger.com0tag:blogger.com,1999:blog-2302300098896505021.post-51962143144514028152010-04-27T16:48:00.000-07:002010-04-27T16:49:25.716-07:00Example 2 parchment map<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_KyPB2x72C2o/S9d3_tLy2NI/AAAAAAAAAAk/UdGGX8lG8Zc/s1600/City+of+Archenford.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 246px; height: 320px;" src="http://2.bp.blogspot.com/_KyPB2x72C2o/S9d3_tLy2NI/AAAAAAAAAAk/UdGGX8lG8Zc/s320/City+of+Archenford.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5464968609181915346" /></a>Tomhttp://www.blogger.com/profile/14373656982820835695noreply@blogger.com0tag:blogger.com,1999:blog-2302300098896505021.post-86356389578831478632010-04-27T16:43:00.000-07:002010-04-27T16:46:07.751-07:00Example 1 parchment map<div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_KyPB2x72C2o/S9d2x_bKMGI/AAAAAAAAAAc/JnxzsSMPPrk/s1600/Adventurers+Keep.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 245px;" src="http://3.bp.blogspot.com/_KyPB2x72C2o/S9d2x_bKMGI/AAAAAAAAAAc/JnxzsSMPPrk/s320/Adventurers+Keep.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5464967274048401506" /></a>Tomhttp://www.blogger.com/profile/14373656982820835695noreply@blogger.com0tag:blogger.com,1999:blog-2302300098896505021.post-42898876814221551412010-03-13T20:51:00.000-08:002010-04-13T18:03:10.340-07:00Stratarealm blogCreating game elements is my passion. I produce art and maps for the game industry. My main focus currently is producing player maps, levels, and the art that goes with it. I like to collaborate with a team in the early stages of production. <div><br />This list give you an expanded idea of what I have done.<br /><ul><li>concept</li><li>landscapes</li><li>cityscape</li><li>schematics</li><li>vehicle design</li><li>modeling</li><li>textures</li><li>low poly count</li></ul><p>With environment as my forte I also bring seamless textures and other <span id="SPELLING_ERROR_1" class="blsp-spelling-corrected">elements</span> early on in the game <span id="SPELLING_ERROR_2" class="blsp-spelling-corrected">pipelines</span> to create reusable elements such as seamless textures, from the concept stage to final. This blog explains in further detail some latest of the art and techniques I use.</p><p>Thank you for taking time with my <span id="SPELLING_ERROR_5" class="blsp-spelling-error"><span id="SPELLING_ERROR_3" class="blsp-spelling-error"><span class="blsp-spelling-error" id="SPELLING_ERROR_0">bloggering</span></span></span>. Stay tuned for more...</p></div>Tomhttp://www.blogger.com/profile/14373656982820835695noreply@blogger.com1